[Manual] Creating static lighting for an object
#2

The more I played around with vertex color baking in blender, the more convinced I was that the feature is broken. At least in my blender version (2.71).

The only good way to do it is probably using 3dsmax radiosity. The lighting in SA is all precalculated/baked, but it seems the 3dsmax radiosity is ray traced, so it looks better than dynamic lighting in a lot of cases.
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