Problem dialog
#1

I have a problem.
A player with ID 0 will attach a trailer and a dialogue with the mission pops up. (Well)
A player with ID 1 will attach a trailer and do not show dialogue with the mission. (Wrong)
Why? How to fix it so that they show a dialogue with the mission for other IDs.

Код:
new MissionStatus[MAX_PLAYERS];

enum mlInfo
{
	TrailerID[10],
	TrailerMissionID,
	TrailerMissionStatus[15],
	TrailerMissionName[25],
	Float:TrailerMissionUnloadX,
	Float:TrailerMissionUnloadY,
	Float:TrailerMissionUnloadZ,
	TrailerMissionPayMoney,
	TrailerMissionPayScore
}
new TrailerMissionLocation[][mlInfo] =
{
	{0, 0, "Legal", "Dillimore", 610.9240, -590.9404, 17.2266, 100, 1},
	{1, 1, "Illegal", "El Quebrados", -1499.8832, 2533.9829, 55.6875, 200, 2}
};

public OnGameModeInit()
{
	SetTimer("OnTrailerUpdateXX", 1000, true);

	TrailerMissionLocation[0][TrailerID] = CreateVehicle(435, 2749.8076, 2628.5588, 11.4041, 206.2215, 1, 1, 60); // TrailerLV
	TrailerMissionLocation[1][TrailerID] = CreateVehicle(435, 2756.3267, 2628.5952, 11.4061, 206.6927, 1, 1, 60); // TrailerLV

	return 1;
}

forward OnTrailerUpdateXX(playerid, vehicleid);
public OnTrailerUpdateXX(playerid, vehicleid)
{
	new vID = GetPlayerVehicleID(playerid);
	new string[250];

	if(MissionStatus[playerid] == 0)
	{
		if(GetVehicleTrailer(vID) == TrailerMissionLocation[0][TrailerID])
		{
			ShowPlayerDialog(playerid, 700, DIALOG_STYLE_MSGBOX, "Info", "Mission 1", "Yes", "Cancel");
		}
		else if(GetVehicleTrailer(vID) == TrailerMissionLocation[1][TrailerID])
		{
			ShowPlayerDialog(playerid, 701, DIALOG_STYLE_MSGBOX, "Info", "Mission 2", "Yes", "Cancel");
		}
	}
	return 0;
}
Reply


Messages In This Thread
Problem dialog - by KamilPolska - 30.03.2019, 12:05
Re: Problem dialog - by NaS - 30.03.2019, 13:51
Re: Problem dialog - by KamilPolska - 30.03.2019, 15:33
Re: Problem dialog - by KamilPolska - 30.03.2019, 22:39
Re: Problem dialog - by solstice_ - 31.03.2019, 00:51

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