A problem
#6

Thanks but doesn't work.



As you can see, i'm at a random spawnpoint (random spawn), and the textdraw is supposed to show above the radar, but nothing.

This is the textdraw code:

pawn Code:
SpawnpointTD[playerid] = CreatePlayerTextDraw(playerid, 28.000000, 305.000000, "You're near a ~s~spawnpoint~w~!~n~~r~Spawnkill ~w~is ~r~forbidden ~w~here!");
    PlayerTextDrawBackgroundColor(playerid, SpawnpointTD[playerid], 255);
    PlayerTextDrawFont(playerid, SpawnpointTD[playerid], 2);
    PlayerTextDrawLetterSize(playerid, SpawnpointTD[playerid], 0.140000, 1.100000);
    PlayerTextDrawColor(playerid, SpawnpointTD[playerid], -1);
    PlayerTextDrawSetOutline(playerid, SpawnpointTD[playerid], 1);
    PlayerTextDrawSetProportional(playerid, SpawnpointTD[playerid], 1);
    PlayerTextDrawSetSelectable(playerid, SpawnpointTD[playerid], 0);
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Messages In This Thread
A problem - by SymonClash - 29.03.2019, 20:26
Re: A problem - by NaS - 29.03.2019, 21:31
Re: A problem - by Hunud - 29.03.2019, 21:44
Re: A problem - by SymonClash - 29.03.2019, 23:52
Re: A problem - by Kasichok - 30.03.2019, 00:42
Re: A problem - by SymonClash - 30.03.2019, 09:49
Re: A problem - by NaS - 30.03.2019, 11:13
Re: A problem - by Bolex_ - 30.03.2019, 11:16
Re: A problem - by SymonClash - 30.03.2019, 14:00

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