30.03.2019, 09:49
Thanks but doesn't work.
As you can see, i'm at a random spawnpoint (random spawn), and the textdraw is supposed to show above the radar, but nothing.
This is the textdraw code:
As you can see, i'm at a random spawnpoint (random spawn), and the textdraw is supposed to show above the radar, but nothing.
This is the textdraw code:
pawn Code:
SpawnpointTD[playerid] = CreatePlayerTextDraw(playerid, 28.000000, 305.000000, "You're near a ~s~spawnpoint~w~!~n~~r~Spawnkill ~w~is ~r~forbidden ~w~here!");
PlayerTextDrawBackgroundColor(playerid, SpawnpointTD[playerid], 255);
PlayerTextDrawFont(playerid, SpawnpointTD[playerid], 2);
PlayerTextDrawLetterSize(playerid, SpawnpointTD[playerid], 0.140000, 1.100000);
PlayerTextDrawColor(playerid, SpawnpointTD[playerid], -1);
PlayerTextDrawSetOutline(playerid, SpawnpointTD[playerid], 1);
PlayerTextDrawSetProportional(playerid, SpawnpointTD[playerid], 1);
PlayerTextDrawSetSelectable(playerid, SpawnpointTD[playerid], 0);