29.03.2019, 22:22
Quote:
Hello again!
It's very impressive what you was able to map without using Texture studios,I've done it when I started doing some maps,it was a big "NOPE" for me,sooo boring lol. I found a object for you that I think it will fit better for the windows.I recreated a small part of the plane so you can have a little bit of perspective on how it will look. Click here to see it! Object ID: 2265 Texture of the sky should be added to index 1,index 0 is for the borders. I was going to send it to you on PM,but I saw the ''don't PM"on the signature,so I hope u see this post. I would like to see the cockpit and the galley,I imagine that those were the most difficult ones to do. Also,A aviation roleplay very much interests me. Is it open already? I want to check it out. |
Thank you very much for for the windows object model, when I have time I will update and post the new pictures, as well as the cockpit and the galley, which were not actually difficult to make. Well I found that's not that ugly to do it using VSCode because I can write on multiple rows at a time, and use the copy and replace easily. I am also creating a new scenery editor for samp which is open source, but It's still in a very early stage and I have little time to continue it so it will take very long, but God willing, I will finish it.
As for the no pm in my signature, that is because there are certain periods which I stay away from the forum for weeks or months, so that's why I posted my email address instead since I check it daily, no exception.
I guess you read about my RP idea from the screenshot XD I should have removed it lol. At the moment is just a project I do in my spare time, and it's not online, but I would be happy to show you one of these days what I've done so far, including customized aerodynamics to make it more difficult to fly (using SetVehicleVelocity), a navigation system with flight plans and waypoints, a 2D panel with basic information, warnings and commands (speed, altitude, fuel, power, stall warning, overspeed warning, gears warning, autopilot buttons which don't do nothing yet, and navigation display and buttons to input waypoints manually), a custom island with an airport (planning to make at least 40 of them, each one with its perks), liveries for the AT-400, Shamal and Beagle using attached texts, lights using attached objects, JSON airport and waypoint files which can be also loaded from an external .Net app which you can use to create flight plans.
Planning to do A.I. traffic and autopilot using FCNPC, automatic and manned ATC (when there is no player at a certain ATC position then the server should handle the human and NPC traffic by itself), voice ATC probably over Discord, ILS approach using air checkpoints, various types of pilot jobs including airline pilot, cargo pilot, military missions, rescue missions, and illegal jobs too (drug smuggling etc. ), compulsory flight school with tests on first join as a pilot, in a different virtual world (to avoid unprepared people ruining other people's game), also an ATC school. Planning to make it possible to be a passenger or cabin crew member, that's why the interior, a ground crew member and also a plane spotter; they may seem boring things to do compared to flying or controlling traffic but I will put my effort to make them more appealable.
I'm mainly doing this for fun, because I already know that few people will join this kind of game, since SA-MP players are mostly looking for freeroam or traditional RP, and people who like to fly are playing on X-Plane or FSX, but I don't care I know I will feel satisfied of having done it anyway, I will enjoy playing it with 3 or 4 regular players, and it's another programming experience for me.
God bless.