28.03.2019, 10:15
Thank you a lot ![Smiley](images/smilies/smile.png)
I was waiting for a comment like this :P Thanks for the suggestions.
I am not using texture studio, I am browsing the textures on this website and then applying them in my raw data scenery files which I load at runtime with a simple script (see my post in Useful Functions). I didn't know that the color affected all textures, I thought it only colored colorable textures, I will try to change it to a darker one.
The TVs definitely looked bad, and maybe they are placed in the wrong location, but my intent was not to design a modern plane, but a plane that matches the AT-400, since GTA:SA takes places in 1992, that is why I used big awful 4:3 cathode-ray tube TVs.
I will surely take your advice on the windows, I didn't know how to make them look better as I couldn't find a square with rounded borders, but at least by rotating them by 90 they will look better (of course I will do this with find+replace and not by rotating them one by one lol). If you know of an object model that can be used to make the window frames I would really appreciate if you told me.
Oh, I also mapped the cockpit and the galley but they are not shown in these pictures :P, maybe I will post them when at home.
Cool that we both are 1997![Cheesy](images/smilies/biggrin.png)
Thanks for the comment.![Cheesy](images/smilies/biggrin.png)
- Sasino
![Smiley](images/smilies/smile.png)
Quote:
Looks nice! I've thought about making an interior to the at-400 once,but I was not happy with the results,the samp limitations makes it hard to do it well detailed.
Some suggestions(I assume you use texture studios to edit textures). U could use /mtcolor 0 0xFFFFFFFF to fix some lighting of those shiny objects,like the door on the first pic and the overhead luggage thing. This light id:2707 would work well putting in the middle of the roof I think,and may remove those Tvs For the windows,idk,maybe turning them 90 degrees so they get vertically bigger,like they normally are in planes. also getting a frame that has borders on it looks a tiny bit more like a window. if u want to keep the tvs I suggest this model 19787. I think it would look more modern. I think that's it lol! great work mate! |
I am not using texture studio, I am browsing the textures on this website and then applying them in my raw data scenery files which I load at runtime with a simple script (see my post in Useful Functions). I didn't know that the color affected all textures, I thought it only colored colorable textures, I will try to change it to a darker one.
The TVs definitely looked bad, and maybe they are placed in the wrong location, but my intent was not to design a modern plane, but a plane that matches the AT-400, since GTA:SA takes places in 1992, that is why I used big awful 4:3 cathode-ray tube TVs.
I will surely take your advice on the windows, I didn't know how to make them look better as I couldn't find a square with rounded borders, but at least by rotating them by 90 they will look better (of course I will do this with find+replace and not by rotating them one by one lol). If you know of an object model that can be used to make the window frames I would really appreciate if you told me.
Oh, I also mapped the cockpit and the galley but they are not shown in these pictures :P, maybe I will post them when at home.
Cool that we both are 1997
![Cheesy](images/smilies/biggrin.png)
Thanks for the comment.
![Cheesy](images/smilies/biggrin.png)
- Sasino