28.03.2019, 08:18
Quote:
|
Wow every FS nowadays has the same two issues
- Global TextDraws used for per-player purposes - No TD init when FS is loaded Also you don't destroy textdraws on unload, and don't handle a gamemode restart. |
2. I only forgot to add:
Code:
public OnPlayerDisconnect(playerid, reason)
{
TextDrawHideForPlayer(playerid, PlayerranksTextdraw[playerid]);
return 1;
}
Otherwise I don't think that this fs has any issues, its tested 100%


