27.03.2019, 11:08
I just noticed it doesn't save the variables im using. Example, i have TotalJoins.
OnPlayerConnect:
This is how i load the file:
SERVER_INFO_PATH:
LoadServerData function:
What's wrong?
OnPlayerConnect:
pawn Code:
ServerInfo[TotalJoins] ++;
pawn Code:
INI_ParseFile(SERVER_INFO_PATH, "LoadServerData");
pawn Code:
#define SERVER_INFO_PATH "/server.ini"
pawn Code:
LoadServerData(name[], value[])
{
INI_String("MOTD", ServerInfo[sMOTD], 128);
INI_Int("TotalKills", ServerInfo[TotalKills]);
INI_Int("TotalDeaths", ServerInfo[TotalDeaths]);
INI_Int("TotalAccounts", ServerInfo[TotalAccounts]);
INI_Int("TotalJoins", ServerInfo[TotalJoins]);
INI_Int("TotalMGDMKills", ServerInfo[TotalMGDMKills]);
INI_Int("TotalSDMKills", ServerInfo[TotalSDMKills]);
return 1;
}