Doubt
#3

Perfect, thank you. Gonna try it later.

EDIT: Works perfectly, thanks again. A question.

What's the difference between:

pawn Code:
if(!IsPlayerConnected(targetid))
And

pawn Code:
if(targetid == INVALID_PLAYER_ID)
Aren't the same?

First one checks if ID is connected, and second if is valid. (I mean, if an ID is connected, obviously is valid).

What's the difference? Should i use them both?
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Messages In This Thread
Doubt - by SymonClash - 24.03.2019, 17:35
Re: Doubt - by bgedition - 24.03.2019, 17:56
Re: Doubt - by SymonClash - 24.03.2019, 17:58
Re: Doubt - by Hazon - 25.03.2019, 10:55
Re: Doubt - by SymonClash - 25.03.2019, 11:27

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