/spec doesnt work with virtual world even though it changes
#10

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Originally Posted by NaS
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You need to put a little delay between TogglePlayerSpectating and PlayerSpactatePlayer/Vehicle if you just switched virtual worlds.

Regarding the IsBeingSpeced issue, you might want to use a simple loop to determine whether or not a player is spectating them. You'd need a loop to prevent it from reseting anyway in case there are 2 players spectating.
How do I add a delay? Why don't other people use a delay? Literally everyone's spec works the same yet mine bugs out like this...
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