/spec doesnt work with virtual world even though it changes
#9

You need to put a little delay between TogglePlayerSpectating and PlayerSpactatePlayer/Vehicle if you just switched virtual worlds.

Regarding the IsBeingSpeced issue, you might want to use a simple loop to determine whether or not a player is spectating them. You'd need a loop to prevent it from reseting anyway in case there are 2 players spectating.
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