05.03.2019, 15:58
Just use the GPS Plugin (either by Gamer_Z or kvann's, which is better) and see the GPS.dat.
It's the original node net including fixes. If you don't want any fixes, use the older GPS.dat which is a 1:1 conversion.
You can also access the Node Data through the Plugin Natives (eg GetNodePos).
FCNPC also supports the original node data. You can check its source to see how to read and process binary data or use FCNPC's natives to access the paths.
Note that the GPS Plugins only have the road Nodes. FCNPC has all of them, boats, navi, veh and ped.
If you want to parse them yourself, they are pretty well documented on various sites: https://gta.fandom.com/wiki/Paths_(GTA_SA)
It's the original node net including fixes. If you don't want any fixes, use the older GPS.dat which is a 1:1 conversion.
You can also access the Node Data through the Plugin Natives (eg GetNodePos).
FCNPC also supports the original node data. You can check its source to see how to read and process binary data or use FCNPC's natives to access the paths.
Note that the GPS Plugins only have the road Nodes. FCNPC has all of them, boats, navi, veh and ped.
If you want to parse them yourself, they are pretty well documented on various sites: https://gta.fandom.com/wiki/Paths_(GTA_SA)