Animation doesn't get applied
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Originally Posted by Swarn
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From what I know you can't TogglePlayerControllable and then apply an animation, TogglePlayerControllable makes it so the player is literally frozen, and unable to do anything (moving/mouse moving), it's like your play is forced to stand straight. you can always set the freeze Param in the ApplyAnimation to 1 if you don't want the player to move.

Or I might be getting it the wrong way round, TogglePlayerControllable then apply to animation and tell me if it makes a difference, I doubt it will as TogglePlayerControllable has priority (I think)

Either way, if it doesn't work then the answer is above and you'll have to rely on the freeze Param in the ApplyAnimation
TogglePlayerControllable does not literally freeze the player. As the name suggests, it toggles the player (un)controllable. Animations do still work, they just get interrupted.

If you want to apply an animation, apply it after using TogglePlayerControllable.
Since packet priorities aren't used for every function, you might want to put a small delay between the two as well if there are still issues.
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Messages In This Thread
Animation doesn't get applied - by andrejc999 - 02.03.2019, 18:24
Re: Animation doesn't get applied - by Swarn - 02.03.2019, 18:26
Re: Animation doesn't get applied - by andrejc999 - 02.03.2019, 18:33
Re: Animation doesn't get applied - by Swarn - 02.03.2019, 18:49
Re: Animation doesn't get applied - by andrejc999 - 02.03.2019, 18:54
Re: Animation doesn't get applied - by Swarn - 02.03.2019, 19:00
Re: Animation doesn't get applied - by NaS - 02.03.2019, 21:32

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