02.03.2019, 05:29
Quote:
You could have said that back a year ago, but not when I have decided to work on it from scratch again last year January, doing it all logically.
Older version of my gamemode, was using only PlayerTextDraws and I had an issue with the limits but, right now it's been worked enough without allowing me compressing it anymore or at least not that much. TLoU (SA-MP) uses a lot of textdraws.. Global is about ~1000 lines (for loops) https://i.imgur.com/DlkQGBC.png Per-Player are about 1300 lines (not a lot of lines because most of them are in for-loops) https://i.imgur.com/01kV8L3.png |
What's the point on hiding textdraw codes?