24.02.2019, 23:05
Updated, NaS implemented extra IDs.
Code:
TextDrawSetExtraID(Text:text, extra1, extra2 = INVALID_TEXTDRAW_EXTRA_ID); TextDrawGetExtraID(Text:text, &extra1, &extra2 = INVALID_TEXTDRAW_EXTRA_ID); PlayerTextDrawSetExtraID(playerid, PlayerText:text, extra1, extra2 = INVALID_TEXTDRAW_EXTRA_ID); PlayerTextDrawGetExtraID(playerid, PlayerText:text, &extra1, &extra2 = INVALID_TEXTDRAW_EXTRA_ID);