24.02.2019, 21:45
Code:
if(IsPlayerInRangeOfPoint(i, 0.5, x, y, z)) { if(playerid != i) { new Float:phealth; GetPlayerHealth(i, phealth); SetPlayerHealth(i, phealth-5.0); } else { } }
if(IsPlayerInRangeOfPoint(i, 0.5, x, y, z)) { if(playerid != i) { new Float:phealth; GetPlayerHealth(i, phealth); SetPlayerHealth(i, phealth-5.0); } else { } }