24.02.2019, 14:51
Well.. you can use something like OnVehicleDeath
vehicledestroyed[vehid] = 1;
and on vehiclespawn check if vehicledestroyed[vehid] == 1 then do DestroyVehicle?
vehicledestroyed[vehid] = 1;
and on vehiclespawn check if vehicledestroyed[vehid] == 1 then do DestroyVehicle?

