problem with quats
#7

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Originally Posted by Pottus
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Oh really.... I will just shut the fuck up then! Should have made sure.
Well you're still right, it's inaccessible without additional plugins.

Either way, the best place to (de)attach objects is still a flat surface and a vehicle with a player inside. Even with the correct quaternions it's not 100% accurate at all times.
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Messages In This Thread
problem with quats - by kocurek - 21.02.2019, 13:14
Re: problem with quats - by kocurek - 21.02.2019, 17:45
Re: problem with quats - by Pottus - 21.02.2019, 18:42
Re: problem with quats - by NaS - 22.02.2019, 14:31
Re: problem with quats - by Pottus - 22.02.2019, 17:25
Re: problem with quats - by kocurek - 23.02.2019, 13:33
Re: problem with quats - by NaS - 23.02.2019, 13:56

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