problem with quats
#5

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Originally Posted by NaS
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YSF fixed this some time ago. The correct quaternion is stored in the server memory (GetVehicleZAngle converts it correctly), but the quaternion function doesn't return it if noone is in the vehicle.

It's also possible to "catch" the correct quaternion from the player sync data (basically listen for that packet and store it everytime it updates) if you use the SAMP.RakNet plugin.
Oh really.... I will just shut the fuck up then! Should have made sure.
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Messages In This Thread
problem with quats - by kocurek - 21.02.2019, 13:14
Re: problem with quats - by kocurek - 21.02.2019, 17:45
Re: problem with quats - by Pottus - 21.02.2019, 18:42
Re: problem with quats - by NaS - 22.02.2019, 14:31
Re: problem with quats - by Pottus - 22.02.2019, 17:25
Re: problem with quats - by kocurek - 23.02.2019, 13:33
Re: problem with quats - by NaS - 23.02.2019, 13:56

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