20.02.2019, 21:46
Quote:
Well there is some stuff here......
1.) No textdraw create in OnFilterScriptInit() for connected players. 2.) Using textdraws that should be global as player textdraws only textdraws with per-player output should be player textdraws. 3.) Lacking clean up code in OnFilterScriptExit() 4.) Major fuck-up with OnPlayerSpawn() that continually creates textdraws without destroying. Textdraws should never be destroyed unless the filterscript is unloaded. Your textdraws need to be created when a player connects ideally when they actually login. 5.) Useless OnPlayerDisconnect() code all of it. 6.) Why bother updating anything if nothing actually changed? Save the last CHANGE in a variable if it is the same then don't update. Code:
if(angle >= 355.0 || angle <= 5.0) PlayerTextDrawSetString(playerid, p_DirectionTextdraw[playerid], "N"); else if(angle >= 265.0 && angle <= 275.0) PlayerTextDrawSetString(playerid, p_DirectionTextdraw[playerid], "E"); else if(angle >= 175.0 && angle <= 185.0) PlayerTextDrawSetString(playerid, p_DirectionTextdraw[playerid], "S"); else if(angle >= 85.0 && angle <= 95.0) PlayerTextDrawSetString(playerid, p_DirectionTextdraw[playerid], "W"); |