Textdraw to dialog
#4

This is the whole script

Should I change the textdraws with the dialog or what?

Код:
//--------------------------------------TUTORIJAL--------------------------------------------------------------
			if(TutTime[i] >= 1)
			{
			    TutTime[i] += 1;
       			if(TutTime[i] == 3)
			    {
				    ClearChatbox(i, 100);
				    InterpolateCameraPos(i, 708.382324, 312.173919, 75.567367, 429.388458, 702.377685, 75.567367, 39000);
				    InterpolateCameraLookAt(i, 703.829711, 311.769317, 73.539985, 430.007537, 697.849304, 73.539985, 39000);//BZONA MOST
					
                    TextDrawHideForPlayer(i, EXPTD21[i]);
                    TextDrawHideForPlayer(i, EXPTD20);
                    TextDrawHideForPlayer(i, DWExpLinija0);
			        TextDrawHideForPlayer(i, DWExpLinija1);
					TextDrawHideForPlayer(i, poruke);
					TextDrawHideForPlayer(i, DWExpBrojka0);
				    TextDrawShowForPlayer(i, DMTD1);
				    TextDrawShowForPlayer(i, DMTD2);
				    TextDrawShowForPlayer(i, DMTD3);
				    TextDrawShowForPlayer(i, DMTD4);

				}
				else if(TutTime[i] == 16)
			    {
				    ClearChatbox(i, 100);
				    InterpolateCameraPos(i, -1560.903076, 450.358062, 135.485458, -959.937927, 1179.366821, 135.485458, 39000);
				    InterpolateCameraLookAt(i, -1564.076293, 454.088104, 134.476806, -964.506469, 1177.435546, 134.854339, 39000);//SF MOST
				    TextDrawHideForPlayer(i, DMTD1);
				    TextDrawHideForPlayer(i, DMTD2);
				    TextDrawHideForPlayer(i, DMTD3);
				    TextDrawHideForPlayer(i, DMTD4);
				    //======
				    TextDrawHideForPlayer(i, DWExpBrojka0);
				    TextDrawShowForPlayer(i, PGTD1);
				    TextDrawShowForPlayer(i, PGTD2);
				    TextDrawShowForPlayer(i, PGTD3);
				    TextDrawShowForPlayer(i, PGTD4);

			    }
			    else if(TutTime[i] == 25)
			    {
				    ClearChatbox(i, 100);
				    InterpolateCameraPos(i, -2532.761718, 1187.813232, 169.755920, -2667.331542, 2331.351074, 169.755920, 39000);
				    InterpolateCameraLookAt(i, -2537.157714, 1189.922119, 168.647491, -2667.290527, 2326.385009, 169.175460, 39000);//SF MOST CRVEN
				    TextDrawHideForPlayer(i, PGTD1);
				    TextDrawHideForPlayer(i, PGTD2);
				    TextDrawHideForPlayer(i, PGTD3);
				    TextDrawHideForPlayer(i, PGTD4);
				    //======
				    TextDrawHideForPlayer(i, DWExpBrojka0);
				    TextDrawShowForPlayer(i, MGTD1);
				    TextDrawShowForPlayer(i, MGTD2);

	    		}
			    else if(TutTime[i] == 35)
			    {
				    ClearChatbox(i, 100);
				    InterpolateCameraPos(i, -2545.415771, 2545.600585, 51.495285, -2331.558593, 2244.818603, 25.535427, 39000);
				    InterpolateCameraLookAt(i, -2541.811767, 2542.236328, 50.662208, -2334.986572, 2248.454345, 25.362024, 39000);//SF SELO
				    TextDrawHideForPlayer(i, MGTD1);
				    TextDrawHideForPlayer(i, MGTD2);
			    //======
			    	TextDrawHideForPlayer(i, DWExpBrojka0);
				    TextDrawShowForPlayer(i, SKTD1);
				    TextDrawShowForPlayer(i, SKTD2);
				    TextDrawShowForPlayer(i, SKTD3);

			    }
			    else if(TutTime[i] == 45)
			    {
				    ClearChatbox(i, 100);
				    InterpolateCameraPos(i, -2949.191650, 1274.835571, 117.730987, -2881.024169, 630.610839, 117.730987, 39000);
				    InterpolateCameraLookAt(i, -2945.519531, 1272.079956, 115.750366, -2877.061279, 633.128112, 116.011116, 39000);//SF DO CRVEN MOST
					TextDrawHideForPlayer(i, SKTD1);
				    TextDrawHideForPlayer(i, SKTD2);
				    TextDrawHideForPlayer(i, SKTD3);
			    //======
			        TextDrawHideForPlayer(i, DWExpBrojka0);
				    TextDrawShowForPlayer(i, DBTD1);
				    TextDrawShowForPlayer(i, DBTD2);
				    TextDrawShowForPlayer(i, DBTD3);
				    TextDrawShowForPlayer(i, DBTD4);

			    }
			    else if(TutTime[i] == 53)
			    {
					ClearChatbox(i, 100);
			    	TextDrawHideForPlayer(i, DMTD1);
			  	    TextDrawHideForPlayer(i, DMTD2);
			  	    TextDrawHideForPlayer(i, DMTD3);
			   	    TextDrawHideForPlayer(i, DMTD4);

			   	    TextDrawHideForPlayer(i, PGTD1);
			        TextDrawHideForPlayer(i, PGTD2);
			        TextDrawHideForPlayer(i, PGTD3);
			        TextDrawHideForPlayer(i, PGTD4);

			        TextDrawHideForPlayer(i, MGTD1);
			        TextDrawHideForPlayer(i, MGTD2);

			        TextDrawHideForPlayer(i, SKTD1);
			        TextDrawHideForPlayer(i, SKTD2);
			        TextDrawHideForPlayer(i, SKTD3);

			        TextDrawHideForPlayer(i, DBTD1);
			        TextDrawHideForPlayer(i, DBTD2);
			        TextDrawHideForPlayer(i, DBTD3);
			        TextDrawHideForPlayer(i, DBTD4);
			        TextDrawHideForPlayer(i, DWExpBrojka0);

			    	//======
			    	new onostring[1000];
				    format(onostring, sizeof(onostring), "\n{FFFFFF}Se nadevame deka uspesno go prosledivte tutorialot",onostring);
			     	format(onostring, sizeof(onostring), "%s\n{FFFFFF}i go nasocivte veseto vnimanie kon Role-Play pravilata koi vi",onostring);
			    	format(onostring, sizeof(onostring), "%s\n{FFFFFF}bea prikazani vo nego..",onostring);
			    	format(onostring, sizeof(onostring), "%s\n\n{0049FF}>{FFFFFF}Vi posakuvame prijatna igra, mnogu druzenje",onostring);
			    	format(onostring, sizeof(onostring), "%s\n{FFFFFF}zabava i mnogu uspeh.",onostring);
			    	format(onostring, sizeof(onostring), "%s\n\n\n{0049FF}>{FFFFFF}Vo sledniot cekor treba da izberete mesto na ziveenje..",onostring);
			    	ShowPlayerDialog(i,PREDPITANJA,DIALOG_STYLE_MSGBOX,"{FF4040}Registracija",onostring,"Prodolzi","");
			    	//======
			        TutTime[i] = 0;
					PlayerInfo[i][pTut] = 1;
			    }
			}
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Messages In This Thread
Textdraw to dialog - by Dimkata - 16.02.2019, 13:49
Re: Textdraw to dialog - by ItsRobinson - 16.02.2019, 16:04
Re: Textdraw to dialog - by Dimkata - 16.02.2019, 16:45
Re: Textdraw to dialog - by Dimkata - 16.02.2019, 16:51
Re: Textdraw to dialog - by d3Pedro - 16.02.2019, 18:44

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