16.02.2019, 16:06
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I don't like how you are doing this. You should creating a system to handle the creation of mission textdraws.
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Quote:
u must use colors like this: 0xRRGGBBAA (Red Green Blue Alpha)
so make alpha channel a bit transparent, for example 0x00000077. PlayerTextDrawBoxColor(playerid,MissionTD[playerid][0], 0x00000077); |
