13.02.2019, 16:31
Quote:
But Nero he needs the rotation of the magnet since it is attached to objects the real world rotation of that magnet needs to be calculated through the attached object hierarchy object by object. If he attaches an object to the magnet then it wouldn't look smooth and just snap to an arbitrary attach rotation.
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To attach something to the magnet we would need the correct z offset, probably depending on the size of the target and the difference in z rotation
x, y offset depending where the magnet attaches the target, x, y rotation shouldn't matter
Anyway that is what I am thinking, to verfiy that I would need to test it