Quote:
Originally Posted by TheToretto
pawn Код:
#include <a_samp> #include <streamer>
CreateWeaponPickup(weaponid, Float:x, Float:y, Float:z) { weaponid = GetWeaponPickupID(weaponid); CreateDynamicPickup(weaponid, 1, x, y, z, -1, -1, -1, STREAMER_PICKUP_SD); return 1; }
GetWeaponPickupID(weaponid) { switch(weaponid) { case 1: return 331; case 2: return 333; case 3: return 334; case 4: return 335; case 5: return 336; case 6: return 337; case 7: return 338; case 8: return 339; case 9: return 341; case 10: return 321; case 11: return 322; case 12: return 323; case 13: return 324; case 14: return 325; case 15: return 326; case 16: return 342; case 17: return 343; case 18: return 344; case 22: return 346; case 23: return 347; case 24: return 348; case 25: return 349; case 26: return 350; case 27: return 351; case 28: return 352; case 29: return 353; case 30: return 355; case 31: return 356; case 32: return 372; case 33: return 357; case 34: return 358; case 35: return 359; case 36: return 360; case 37: return 361; case 38: return 362; case 39: return 363; case 40: return 364; case 41: return 365; case 42: return 366; case 43: return 367; case 44: return 368; case 45: return 369; case 46: return 371; default: return 1239; } return 1; }
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It's better to use an array to store the IDs instead. Either define a macro that points to the array or access the array content directly.