11.02.2019, 12:35
By default, players can't shoot a weapon while on fire.
Also, you can't check for flames as these are entirely made on the client's side. You could try and detect a PlayerTakeDamage of less than 1 though. IIRC flames produce somewhere around 0.30 of damage per player update
Also, you can't check for flames as these are entirely made on the client's side. You could try and detect a PlayerTakeDamage of less than 1 though. IIRC flames produce somewhere around 0.30 of damage per player update