06.02.2019, 20:21
Use blender/3dsmax to model the building yourself to your own taste.
In 3ds max, the way I'd do it is cut the specific parts of the building I want players to enter e.g. the garage part and leave the walls as they are. Then simply apply the shell-modifier to make the building double-sided (considering most gta sa-buildings are not) and then apply textures accordingly.
In 3ds max, the way I'd do it is cut the specific parts of the building I want players to enter e.g. the garage part and leave the walls as they are. Then simply apply the shell-modifier to make the building double-sided (considering most gta sa-buildings are not) and then apply textures accordingly.