30.01.2019, 09:05
Ok did in this way:
But the GameText shows only "FIGHT!" and not the weapon name before. Also can you explain more about sanity checks?
pawn Код:
CMD:fight(playerid, params[])
{
new wep_id, string[100];
new gunname[32];
GetWeaponName(wep_id, gunname, sizeof(gunname));
if(sscanf(params, "d", wep_id)) return SCM(playerid, COLOR_GREEN, "* [USAGE]: /fight [weapon id]");
foreach(new i : Player)
{
GivePlayerWeapon(i, wep_id, 9999);
format(string, sizeof(string), "~g~%s ~w~fight!", gunname);
GameTextForPlayer(i, string, 3000, 4);
}
return 1;
}