25.01.2019, 15:53
Quote:
|
fixed all of these except those:
Major fuck-up here. Код:
public FCNPC_OnUpdate(npcid)
{
new Float:x, Float:y, Float:z;
for(new k = 0; k < MAX_COPS; k++)
{
Why bother doing anything until you check if the killerid is an NPC? Код:
public OnPlayerDeath(playerid, killerid, reason) |
2. i check if killer is player then call crime_kill if cop npc killed player i call oncopkillplayer


