24.01.2019, 13:03
Quote:
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why you repate same useless code so many times, build framwork for this system, at the moment this is useless garbage where you waste time adding something new.
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@Kaliber:
pawn Code:
new CrateObject;
pawn Code:
new Float:g_CrateSpawns[][3] =
{
{821.9344,-1868.2295,6.7148}
{1281.3082,-2000.0718,58.2978},
{1800.3622,-2180.2473,13.5547},
{1647.9771,-2102.3044,13.5547}
};
pawn Code:
CrateObject = CreateDynamicObject(CRATE_MODEL_ID, g_CrateSpawns[rand][0], g_CrateSpawns[rand][1], g_CrateSpawns[rand][2]-0.4, -1, -1, -1);

