Undocumented Renderable Actor Limit?
#5

Quote:
Originally Posted by Pottus
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Try this spawn a 100x100 grid of them 10 meters apart then approach them out of stream from different angles. Do the same NPC's only appear? Or do only the first 51 to stream in show?
Good thought - I've tried that and it looks like the ones that the game draws first are kept. I tried approaching the grid from the North East, North West, South East and the South West, and the corresponding corners of actors were the first to load. Continuing down that path, I decreased my game's draw distance and it indeed looks like the actors that are drawn first are kept.

I've made a quick gif of this here.

I'd be interested in knowing if this limit is the same for everybody. The quick snippet of code I wrote to generate my grid of actors is as follows:
Code:
new Float:basex = 1400.0;
new Float:basey = 1400.0;
for(new Float:x= 0.0; x < 100.0; x += 10.0)
	for(new Float:y= 0.0; y < 100.0; y += 10.0)
		CreateDynamicActor(286, basex + x, basey + y, 15.0, 0.0);
Let me know if you get a chance to try it, and if the number is the same as yours!
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Messages In This Thread
Undocumented Renderable Actor Limit? - by jonrb - 19.01.2019, 08:47
Re: Undocumented Renderable Actor Limit? - by Pottus - 19.01.2019, 17:42
Re: Undocumented Renderable Actor Limit? - by jonrb - 19.01.2019, 21:23
Re: Undocumented Renderable Actor Limit? - by Pottus - 19.01.2019, 23:59
Re: Undocumented Renderable Actor Limit? - by jonrb - 20.01.2019, 03:57
Re: Undocumented Renderable Actor Limit? - by Pottus - 20.01.2019, 05:31
Re: Undocumented Renderable Actor Limit? - by jonrb - 20.01.2019, 09:52
Re: Undocumented Renderable Actor Limit? - by Dignity - 20.01.2019, 09:58
Re: Undocumented Renderable Actor Limit? - by jonrb - 20.01.2019, 11:23
Re: Undocumented Renderable Actor Limit? - by MEGADETHS - 20.01.2019, 12:15
Re: Undocumented Renderable Actor Limit? - by RoboN1X - 21.01.2019, 17:20
Re: Undocumented Renderable Actor Limit? - by NaS - 21.01.2019, 17:52

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