19.01.2019, 01:13
Quote:
Isso significa que o eixo Y da TextDrawTextSize da sua text estб com um valor muito alto, fazendo assim ele ter uma бrea de seleзгo maior.
Code:
TextDrawTextSize(seuText, 10.0, 10.0); |
PHP Code:
hook OnPlayerConnect(playerid) // POR EM QUANTO RESOLVIDO
{
Box0[playerid] = CreatePlayerTextDraw(playerid, 362.941192, 166.000000, "usebox");
PlayerTextDrawLetterSize(playerid, Box0[playerid], 0.000000, -3.038888);
PlayerTextDrawTextSize(playerid, Box0[playerid], 254.000015, 0.000000);
PlayerTextDrawAlignment(playerid, Box0[playerid], 1);
PlayerTextDrawColor(playerid, Box0[playerid], 0);
PlayerTextDrawUseBox(playerid, Box0[playerid], true);
PlayerTextDrawBoxColor(playerid, Box0[playerid], 102);
PlayerTextDrawSetShadow(playerid, Box0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Box0[playerid], 0);
PlayerTextDrawFont(playerid, Box0[playerid], 0);
Logar[playerid] = CreatePlayerTextDraw(playerid, 287.058807, 144.666702, "Logar");
PlayerTextDrawLetterSize(playerid, Logar[playerid], 0.449999, 1.600000);
PlayerTextDrawTextSize(playerid, Box0[playerid], 287.058807, 144.666702);
PlayerTextDrawAlignment(playerid, Logar[playerid], 1);
PlayerTextDrawColor(playerid, Logar[playerid], -1);
PlayerTextDrawSetShadow(playerid, Logar[playerid], 0);
PlayerTextDrawSetOutline(playerid, Logar[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Logar[playerid], 51);
PlayerTextDrawFont(playerid, Logar[playerid], 1);
PlayerTextDrawSetProportional(playerid, Logar[playerid], 1);
TextDrawTextSize(Registro[playerid], 10, 10);
PlayerTextDrawSetSelectable(playerid, Logar[playerid], 1);
Box1[playerid] = CreatePlayerTextDraw(playerid, 364.823486, 176.500030, "usebox");
PlayerTextDrawLetterSize(playerid, Box1[playerid], 0.000000, 2.146295);
PlayerTextDrawTextSize(playerid, Box1[playerid], 253.529418, 0.000000);
PlayerTextDrawAlignment(playerid, Box1[playerid], 1);
PlayerTextDrawColor(playerid, Box1[playerid], 0);
PlayerTextDrawUseBox(playerid, Box1[playerid], true);
PlayerTextDrawBoxColor(playerid, Box1[playerid], 102);
PlayerTextDrawSetShadow(playerid, Box1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Box1[playerid], 0);
PlayerTextDrawFont(playerid, Box1[playerid], 0);
Registro[playerid] = CreatePlayerTextDraw(playerid, 278.117645, 179.083328, "Registro");
PlayerTextDrawLetterSize(playerid, Registro[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Registro[playerid], 1);
PlayerTextDrawColor(playerid, Registro[playerid], -1);
PlayerTextDrawSetShadow(playerid, Registro[playerid], 0);
PlayerTextDrawSetOutline(playerid, Registro[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Registro[playerid], 51);
PlayerTextDrawFont(playerid, Registro[playerid], 1);
PlayerTextDrawSetProportional(playerid, Registro[playerid], 1);
TextDrawTextSize(Logar[playerid], 10, 10);
PlayerTextDrawSetSelectable(playerid, Registro[playerid], 1);
PlayerTextDrawShow(playerid, Box0[playerid]);
PlayerTextDrawShow(playerid, Box1[playerid]);
PlayerTextDrawShow(playerid, Logar[playerid]);
PlayerTextDrawShow(playerid, Registro[playerid]);
TogglePlayerSpectating(playerid, 1);
SelectTextDraw(playerid, 0x49FF35AA);