Quote:
Originally Posted by pamdex
I'll update this plugin - rewriting code (using C++11 standard) and adding multithreaded ColAndreas support instead of MapAndreas - but first I have to make a special version of multi-threaded ColAndreas with plugin API.
Pathfinding will be possible also under bridges or other objects without any problems.
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Sounds very promising, there is just so much that has to go right to actually pull this off I am sure you will! Looks like SA-MP is headed into an era of advanced NPC control / Pathfinding it's so close now but really development of these things takes a long time and a lot of people but with the things I have seen going on lately we should hit the next critical mass breakthrough very soon.