[FilterScript] All Animations 1.5 [Dialog Edition]
#4

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Originally Posted by Crayder
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This is dope... but what if you made an advanced in-game animation presentation. Like, get a lot of useful data on anims (whether they are moving, walking anims, jumping, still, grounded, special, etc) and create more useful categories based on that. This would be super useful compared to going through the anim-libs and anim-names.
I always thought it would be cool to make a compound animation builder. Pretty much set an animation wait x time play another anim all in sequence.
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All Animations 1.5 [Dialog Edition] - by OKStyle - 09.01.2019, 12:17
Re: All Animations 1.5 [Dialog Edition] - by Crayder - 09.01.2019, 17:51
Re: All Animations 1.5 [Dialog Edition] - by OKStyle - 09.01.2019, 18:16
Re: All Animations 1.5 [Dialog Edition] - by Pottus - 09.01.2019, 18:30

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