[FilterScript] All Animations 1.5 [Dialog Edition]
#2

This is dope... but what if you made an advanced in-game animation presentation. Like, get a lot of useful data on anims (whether they are moving, walking anims, jumping, still, grounded, special, etc) and create more useful categories based on that. This would be super useful compared to going through the anim-libs and anim-names.
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All Animations 1.5 [Dialog Edition] - by OKStyle - 09.01.2019, 12:17
Re: All Animations 1.5 [Dialog Edition] - by Crayder - 09.01.2019, 17:51
Re: All Animations 1.5 [Dialog Edition] - by OKStyle - 09.01.2019, 18:16
Re: All Animations 1.5 [Dialog Edition] - by Pottus - 09.01.2019, 18:30

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