05.01.2019, 22:50
Your best bet is to add the following code to your DCC_OnChannelMessage callback:
(make sure you add this code after the user_name variable is declared)
obviously replacing Your_Bot_Name with the username of your bot.
This will block the bot from sending the message in-game.
Код:
if(strcmp(user_name, "Your_Bot_Name", true) == 0) return 0;
obviously replacing Your_Bot_Name with the username of your bot.
This will block the bot from sending the message in-game.