[Help] Weapon Damage
#1

Hello, I've developed a custom damage system in the weapons below the CallFunction "OnPlayerGiveDamage".

The Problem is that every time a player has the gun in his hand and give a gun butt in another player, the damage done is the same as the weapon give when fire.

I know the main means of avoiding this would be to put the damage caused below "OnPlayerShootPlayer", but I am trying of avoiding other problems that this would cause, is it possible to avoid in some other way?
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[Help] Weapon Damage - by ApolloScripter - 05.01.2019, 05:15
Re: [Help] Weapon Damage - by ApolloScripter - 05.01.2019, 18:39
Re: [Help] Weapon Damage - by Pottus - 05.01.2019, 20:17

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