02.01.2019, 19:47
Quote:
Code:
crossproduct(Float:x[], Float:y[]) //vectors 3x1 { new Float:h[3]; return _:h; } then Code:
Float:h[3]; h = crossproduct(x, y); |
edit: nvm gotchu thanks!
fixed
Code:
crossproduct(Float:x[], Float:y[]) //vectors 3x1 { new Float:h[3]; return _:h; } then Code:
Float:h[3]; h = crossproduct(x, y); |