01.01.2019, 23:45
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It might not be that simple. Last time I was looking at some details about the game memory, there was a limit of 1000 for dynamic objects. It is possible Kalcor didn't come up with this limit originally.
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and probably a C&P of some code that may solve a crash with 1000+ objects, who knows. |
The support for 2000 objects could just be ported over, without needing 0.3.DL to be merged to master.