01.01.2019, 18:36
Quote:
If you use both dynamic object and the ordinary ones it can easily bug out because dynamics are always created and destroyed where as the ordinary ones are always there with the same object id and from what I remember if there isn't enough static ids they might end up not being created, overall using both is tricky sometimes.
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By default the max. number of visible dynamic objects is 600, which leaves room for 400 global objects.
And even if you exceed the 400, global objects have priority over dynamic objects since they are created first and for every player. If you create too many global objects in OnGameModeInit the only thing that can happen is that less dynamic objects will be shown, but not global ones.
Do you create the objects in the gamemode or in a filterscript?
It sounds like a problem with a FS that does not properly reload after a game mode restart.