31.12.2018, 17:01
If pulled off well, this plugin could be way better than mine. Mine uses node data dumped out of the game while this uses a large amount of raycasts to generate paths from scratch. I'm not sure about the performance and reliability of this approach, but it is much more versatile, making it possible to generate paths in any environment, not just the road network. I'm not a fan of the current API though, it has the same issues as RouteConnector's does.