31.12.2018, 08:37
Btw it works very good down here in the local.
GameModeInit:
GameModeInit:
Код:
public OnGameModeInit() { Streamer_VisibleItems(STREAMER_TYPE_OBJECT, VISIBLE_ITEMS); djson_GameModeInit(); AntiDeAMX(); new hour, minute, second; print("[system] Please wait whilst the script initiates..."); if(! fexist("Logs/AdminActions.log")) { dini_Create("Logs/AdminActions.log"); } if(! fexist("Logs/ModeratorActions.log")) { dini_Create("Logs/ModeratorActions.log"); } if(! fexist("Logs/Whitelist.log")) { dini_Create("Logs/AdminActions.log"); } if(! fexist("Logs/PMchat.log")) { dini_Create("Logs/PMchat.log"); } if(! fexist("Logs/OOCChat.log")) { dini_Create("Logs/OOCChat.log"); } if(! fexist("Logs/ICChat.log")) { dini_Create("Logs/ICChat.log"); } if(! fexist("Logs/Bans.log")) { dini_Create("Logs/Bans.log"); } if(! fexist("Logs/Unbans.log")) { dini_Create("Logs/Unbans.log"); } if(! fexist("Logs/Money.log")) { dini_Create("Logs/Money.log"); } if(! fexist("Logs/Stat.log")) { dini_Create("Logs/Stat.log"); } if(! fexist("Logs/Namechanges.log")) { dini_Create("Logs/Namechanges.log"); } if(! fexist("Logs/GroupChat.log")) { dini_Create("Logs/GroupChat.log"); } gettime(hour, minute, second); #pragma unused minute #pragma unused second UsePlayerPedAnims(); ManualVehicleEngineAndLights(); EnableStuntBonusForAll(0); DisableInteriorEnterExits(); LoadFilesIntoVars(); SetGameModeText(VERSION); SetWorldTime(hour); // TRAIN AddStaticVehicle(538, -1946.0692, 183.2777, 26.7534, 355.7218, 24, 77); // DMV Merits DmvCar1 = AddStaticVehicleEx(551,1290.8246,-1876.9805,13.3474,0.0819,1,1,60); DmvCar2 = AddStaticVehicleEx(551,1294.8663,-1876.9318,13.3515,0.5316,1,1,60); DmvCar3 = AddStaticVehicleEx(551,1299.1188,-1876.8567,13.3530,0.1270,1,1,60); DmvCar4 = AddStaticVehicleEx(551,1303.3761,-1876.9111,13.3530,0.8521,1,1,60); //Pizzaboy Bike PizzaBike1 = AddStaticVehicleEx(448,2106.5969,-1784.7167,12.9845,2.5816,3,6,60); PizzaBike2 = AddStaticVehicleEx(448,2108.2314,-1784.7167,12.9866,359.2753,3,6,60); PizzaBike3 = AddStaticVehicleEx(448,2110.1655,-1784.71672,12.9861,1.0882,3,6,60); PizzaBike4 = AddStaticVehicleEx(448,2112.4841,-1784.7167,12.9860,355.1458,3,6,60); PizzaBike5 = AddStaticVehicleEx(448,2114.9968,-1784.7167,12.9852,359.2919,3,6,60); PizzaBike6 = AddStaticVehicleEx(448,2116.9883,-1784.7167,12.9865,359.1338,3,6,60); PizzaBike7 = AddStaticVehicleEx(448,2118.9883,-1784.7167,12.9865,359.1338,3,6,60); PizzaBike8 = AddStaticVehicleEx(448,2120.9883,-1784.7167,12.9865,359.1338,3,6,60); Fuel[DmvCar1] = 150; Fuel[DmvCar2] = 150; Fuel[DmvCar3] = 150; Fuel[DmvCar4] = 150; Fuel[PizzaBike1] = 150; Fuel[PizzaBike2] = 150; Fuel[PizzaBike3] = 150; Fuel[PizzaBike4] = 150; Fuel[PizzaBike5] = 150; Fuel[PizzaBike6] = 150; Fuel[PizzaBike7] = 150; Fuel[PizzaBike8] = 150; // Removed, please feel free to re-add this whenever you have a web URL to set folks! /*Textdraw1 = TextDrawCreate(1.000000,433.000000,"www.******.net"); TextDrawAlignment(Textdraw1, 0); TextDrawBackgroundColor(Textdraw1, 0x000000ff); TextDrawFont(Textdraw1, 2); TextDrawLetterSize(Textdraw1, 0.499999,1.100000); TextDrawColor(Textdraw1, 0xffffffff); TextDrawSetOutline(Textdraw1, 1); TextDrawSetProportional(Textdraw1, 1); TextDrawSetShadow(Textdraw1, 1);*/ // Phone Answer (inside vehicle) CellPhoneTextDrawInVehicle = TextDrawCreate(610.0, 400.0, "~r~ ~k~~VEHICLE_TURRETRIGHT~ ~w~to answer the call."); TextDrawUseBox(CellPhoneTextDrawInVehicle, 0); TextDrawFont(CellPhoneTextDrawInVehicle, 2); TextDrawSetShadow(CellPhoneTextDrawInVehicle, 0); TextDrawSetOutline(CellPhoneTextDrawInVehicle, 1); TextDrawBackgroundColor(CellPhoneTextDrawInVehicle, 0x000000FF); TextDrawColor(CellPhoneTextDrawInVehicle, 0xFFFFFFFF); TextDrawAlignment(CellPhoneTextDrawInVehicle, 3); // Phone Answer (out of vehicle) CellPhoneTextDraw = TextDrawCreate(610.0, 400.0, "~r~~k~~PED_DUCK~ ~w~to answer the call."); TextDrawUseBox(CellPhoneTextDraw, 0); TextDrawFont(CellPhoneTextDraw, 2); TextDrawSetShadow(CellPhoneTextDraw, 0); TextDrawSetOutline(CellPhoneTextDraw, 1); TextDrawBackgroundColor(CellPhoneTextDraw, 0x000000FF); TextDrawColor(CellPhoneTextDraw, 0xFFFFFFFF); TextDrawAlignment(CellPhoneTextDraw, 3); // Animation AnimationTextDraw = TextDrawCreate(610.0, 400.0, "~r~~k~~PED_JUMPING~ ~w~ to stop the animation."); TextDrawUseBox(AnimationTextDraw, 0); TextDrawFont(AnimationTextDraw, 2); TextDrawSetShadow(AnimationTextDraw, 0); TextDrawSetOutline(AnimationTextDraw, 1); TextDrawBackgroundColor(AnimationTextDraw, 0x000000FF); TextDrawColor(AnimationTextDraw, 0xFFFFFFFF); TextDrawAlignment(AnimationTextDraw, 3); // Sprunk SprunkTextDraw = TextDrawCreate(610.0, 400.0, "~r~~k~~PED_FIREWEAPON~ ~w~ to drink the Sprunk ~r~~k~~VEHICLE_ENTER_EXIT~ ~w~ to drop the Sprunk."); TextDrawUseBox(SprunkTextDraw, 0); TextDrawFont(SprunkTextDraw, 2); TextDrawSetShadow(SprunkTextDraw, 0); TextDrawSetOutline(SprunkTextDraw, 1); TextDrawBackgroundColor(SprunkTextDraw, 0x000000FF); TextDrawColor(SprunkTextDraw, 0xFFFFFFFF); TextDrawAlignment(SprunkTextDraw, 3); // Exit ExitTextdraw = TextDrawCreate(610.0, 400.0, "Go to the door and press ~r~ ~k~~PED_DUCK~ ~w~ to exit the building."); TextDrawUseBox(ExitTextdraw, 0); TextDrawFont(ExitTextdraw, 2); TextDrawSetShadow(ExitTextdraw, 0); TextDrawSetOutline(ExitTextdraw, 1); TextDrawBackgroundColor(ExitTextdraw, 0x000000FF); TextDrawColor(ExitTextdraw, 0xFFFFFFFF); TextDrawAlignment(ExitTextdraw, 3); InitVehicles(); InitHouses(); InitGates(); InitStations(); InitBusinesses(); InitJobs(); InitGroups(); ShowPlayerMarkers(0); GeneralDataTimer = SetTimer("SaveGeneralData", 1800000, true); PickupsTimer = SetTimer("PickupMessages", 1500, true); AFKTimer = SetTimer("IdleKick", 1200000, 1); AntiCheatTimer = SetTimer("AntiC", 1000, true); WeatherTimer = SetTimer("DynamicWeather", 7200000, true); OneSecondTimer = SetTimer("OneSecondPublic", 1000, true); OneMinuteTimer = SetTimer("OneMinutePublic", 60000, true); // SetTimer("DecreaseFuel",75000,true); print("--------------------------------------------------------------------------"); print("[system] Script Initialized."); print("--------------------------------------------------------------------------"); DynamicWeather(); return 1; }