argument type mismatch (argument 4)
#3

pawn Код:
ShowPlayerMessage(playerid, message[], seconds = 0, sound = 0)
{
    KillTimer(PLAYER_TEMP[playerid][pt_TIMERS][17]);
   
    for(new len = strlen(message), pos; pos < len; pos ++)
    {
        switch(message[pos])
        {
            case 'а': message[pos] = 151;
            case 'б': message[pos] = 152;
            case 'в': message[pos] = 153;
            case 'д': message[pos] = 154;
            case 'А': message[pos] = 128;
            case 'Б': message[pos] = 129;
            case 'В': message[pos] = 130;
            case 'Д': message[pos] = 131;
            case 'и': message[pos] = 157;
            case 'й': message[pos] = 158;
            case 'к': message[pos] = 159;
            case 'л': message[pos] = 160;
            case 'И': message[pos] = 134;
            case 'Й': message[pos] = 135;
            case 'К': message[pos] = 136;
            case 'Л': message[pos] = 137;
            case 'м': message[pos] = 161;
            case 'н': message[pos] = 162;
            case 'о': message[pos] = 163;
            case 'п': message[pos] = 164;
            case 'М': message[pos] = 138;
            case 'Н': message[pos] = 139;
            case 'О': message[pos] = 140;
            case 'П': message[pos] = 141;
            case 'т': message[pos] = 165;
            case 'у': message[pos] = 166;
            case 'ф': message[pos] = 167;
            case 'ц': message[pos] = 168;
            case 'Т': message[pos] = 142;
            case 'У': message[pos] = 143;
            case 'Ф': message[pos] = 144;
            case 'Ц': message[pos] = 145;
            case 'щ': message[pos] = 169;
            case 'ъ': message[pos] = 170;
            case 'ы': message[pos] = 171;
            case 'ь': message[pos] = 172;
            case 'Щ': message[pos] = 146;
            case 'Ъ': message[pos] = 147;
            case 'Ы': message[pos] = 148;
            case 'Ь': message[pos] = 149;
            case 'с': message[pos] = 174;
            case 'С': message[pos] = 173;
            case 'Ў': message[pos] = 64;
            case 'ї': message[pos] = 175;
            case '`': message[pos] = 177;
            case '&': message[pos] = 38;
            default:  message[pos] = message[pos];
        }
    }
   
    PlayerTextDrawSetString(playerid, PlayerTextdraws[playerid][ptextdraw_MESSAGE], message);
    PlayerTextDrawShow(playerid, PlayerTextdraws[playerid][ptextdraw_MESSAGE]);
   
    if(seconds) PLAYER_TEMP[playerid][pt_TIMERS][17] = SetTimerEx("HidePlayerMessage", seconds * 1000, false, "i", playerid);
    if(sound) PlayerPlaySoundEx(playerid, sound, 0.0, 0.0, 0.0);
    return 1;
}

HidePlayerMessage(playerid);
public HidePlayerMessage(playerid)
{
    KillTimer(PLAYER_TEMP[playerid][pt_TIMERS][17]);
    PlayerTextDrawSetString(playerid, PlayerTextdraws[playerid][ptextdraw_MESSAGE], "_");
    PlayerTextDrawHide(playerid, PlayerTextdraws[playerid][ptextdraw_MESSAGE]);
    return 1;
}
Reply


Messages In This Thread
argument type mismatch (argument 4) - by KaliDobrev - 26.12.2018, 03:03
Re: argument type mismatch (argument 4) - by RogueDrifter - 26.12.2018, 03:32
Re: argument type mismatch (argument 4) - by KaliDobrev - 26.12.2018, 04:10
Re: argument type mismatch (argument 4) - by RogueDrifter - 26.12.2018, 04:14
Re: argument type mismatch (argument 4) - by KaliDobrev - 26.12.2018, 04:23
Re: argument type mismatch (argument 4) - by RogueDrifter - 26.12.2018, 04:31
Re: argument type mismatch (argument 4) - by OKStyle - 26.12.2018, 05:16
Re: argument type mismatch (argument 4) - by KaliDobrev - 26.12.2018, 15:14

Forum Jump:


Users browsing this thread: 2 Guest(s)