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					Originally Posted by Seif_ [adream-rp.com
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Quote: 
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					Originally Posted by Luby 
 
Quote: 
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					Originally Posted by Seif_ [adream-rp.com
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Quote: 
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					Originally Posted by » Pawnst★r « 
 
Quote: 
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					Originally Posted by Seif_ [adream-rp.com
  ]How about you set the player's position if he's firing with a weapon?
 |  Explain .. |  
pawn Код: public OnPlayerUpdate(playerid){
 new keys, updown, leftright;
 GetPlayerKeys(playerid, keys, updown, leftright);
 if (keys & KEY_FIRE && GetPlayerWeapon(playerid) == WEAPON_ROCKETLAUNCHER)
 {
 new Float:X, Float:Y, Float:Z;
 GetPlayerPos(playerid, X, Y, Z);
 SetPlayerPos(playerid, X, Y, Z);
 }
 return 1;
 }
 This way, the player can't shoot with it, however people WILL see him with the weapon. |  It is not better to use freeze or race checkpoint? |  Race checkpoint...?
 
Freezing isn't better, because it's bugged and others see players moving and doing actions but staying at the same position. Meaning if you're frozen with a minigun, you can press fire key and people will see him firing the minigun. | 
 If somebody enter race ceckpoint on foot, he will stop running and shooting, you can try StopAnimation too, at freeze, I mean freeze and unfreeze at one time, it should prevent to shoot, and also it can be used to avoid car-enter (on enter freeze and unfreeze prevents from entering a car)