Distance object bug
#11

Quote:
Originally Posted by Flaviu11
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hmm,yes good ideea. Thank you very much my friend for all!
P.S.: Exist some limit for Dynamicobjects?
No, I don't think there's a limit. Dynamic Objects destroys the unused objects when you're far from them so that they won't waste object slots.

Quote:
Originally Posted by InsaneBR
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Yes, default is 500 for objects.

Code:
Streamer_SetVisibleItems(type, items, playerid = -1)

        Parameters:
            type: The item type.
            items: The visible item amount.
            playerid: The player ID.
        Returns:
            0 on failure, 1 on success.

Sets the current visible item amount (number of items that can be streamed) for the specified item type and player.

    Defaults:
        Objects: 500
        Pickups: 4096
        Map Icons: 100
        3D Text Labels: 1024
    This native cannot be used with checkpoints, race checkpoints, or areas.
check this link for more informations.
That's just the limit for visible/near objects. Overall you can create as many dynamic objects as you want. Only those needed to show up will show up. (e.g when you're near them)
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Messages In This Thread
Distance streamer object bug - by Flaviu11 - 22.12.2018, 11:17
Re: Distance object bug - by zerruv - 22.12.2018, 13:21
Re: Distance object bug - by Flaviu11 - 22.12.2018, 13:49
Re: Distance object bug - by zerruv - 22.12.2018, 13:59
Re: Distance object bug - by Flaviu11 - 22.12.2018, 14:09
Re: Distance object bug - by zerruv - 22.12.2018, 14:11
Re: Distance object bug - by Flaviu11 - 22.12.2018, 14:17
Re: Distance object bug - by zerruv - 22.12.2018, 14:19
Re: Distance object bug - by Flaviu11 - 22.12.2018, 14:21
Re: Distance object bug - by InsaneBR - 22.12.2018, 14:36
Re: Distance object bug - by zerruv - 22.12.2018, 14:37
Re: Distance object bug - by InsaneBR - 22.12.2018, 14:46

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