21.09.2009, 18:05
onplayerdeath(playerid, killerid, weapon)
{
if(gTeam[killerid] != gTeam[playerid])
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(playerid)+1);
);
return 0 ;
}
{
if(gTeam[killerid] != gTeam[playerid])
SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(playerid)+1);
);
return 0 ;
}