Questions on Interior Weapons && Markers
#3

Quote:
Originally Posted by Calgon
pawn Код:
public OnPlayerUpdate(playerid)
{
  if(GetPlayerInterior(playerid) != 0)
  {
     SetPlayerArmedWeapon(playerid, 0);
  }
  return 1;
}
Not the most efficient way, but it'll work.
Will it? Some interiors use interior universe 0 do they not?
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Messages In This Thread
Questions on Interior Weapons && Markers - by ded - 21.09.2009, 16:57
Re: Interior Weaponry - by Calgon - 21.09.2009, 16:59
Re: Interior Weaponry - by ded - 21.09.2009, 17:02
Re: Interior Weaponry - by Correlli - 21.09.2009, 17:04
Re: Interior Weaponry - by Calgon - 21.09.2009, 17:07
Re: Interior Weaponry - by ded - 21.09.2009, 17:10
Re: Questions on Interior Weapons && Markers - by ded - 21.09.2009, 17:16
Re: Interior Weaponry - by Incog_Nito - 14.04.2012, 10:37

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