08.12.2018, 15:38
Quote:
|
Code:
/*if(PlayerIn[playerid][BalloonPlayer] == 1)
{
new Float:x,Float:y,Float:z;
GetObjectPos(Balloon[playerid], x, y, z);
if(!IsPlayerInRangeOfPoint(playerid, MAX_OBJECT_DESTROY_DISTANCE, x, y, z))
{
DestroyDynamicObject(Balloon[playerid]);
DestroyDynamicObject(Fire[playerid]);
DestroyDynamicObject(Fire1[playerid]);
PlayerIn[playerid][BalloonPlayer] = 0;
GameTextForPlayer(playerid,"~g~Destroyed controllable object",4500,3);
}
}*/
all i get is error if i try to put it to use. |
Just checked, Here are the correct commands:
Code:
/gfrscore - Give freeroam score /gdmscore - Give freeroam score /rfrscore - Reduce freeroam score /rdmscore - Reduce deathmatch score

