04.12.2018, 20:58
R20-RC3 released!
This makes all players constantly shoot forward.
- GetPlayerBuildingsRemoved returns the count of removed buildings.
- New sync functions (can be only used in OnPlayerUpdate): SetPlayerSyncKeys, SetPlayerSyncCameraFrontVector, SetPlayerSyncCameraPos, SetPlayerSyncCameraMode, SetPlayerSyncWeapon, SetPlayerSyncWeaponState.
pawn Код:
public OnPlayerUpdate(playerid)
{
SetPlayerSyncWeapon(playerid, 32);
SetPlayerSyncKeys(playerid, 128 | 4, 0, 0);
SetPlayerSyncCameraMode(playerid, 53);
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerSyncCameraPos(playerid, x, y, z);
new Float:a;
GetPlayerFacingAngle(playerid, a);
SetPlayerSyncCameraFrontVector(playerid, -floatsin(a, degrees), floatcos(a, degrees), 0.0);
return true;
}