20.11.2018, 14:00
Quote:
Hello Kalcor, I am developer of ReSA:MP project: https://github.com/NarutoUA/resamp-client
I've been involved in sa-mp modding for ~5 years and fixed a huge amount of bugs and provided a lot of client improvements. So I got bored of using patches and hooks (even more, there are a lot of issues that cant be fixed by patching memory). At some moment I realised that it would be easier to rewrite (update leaked [sad, but true] sources to current version) the whole SA:MP client/server and started this (ReSA:MP) project. At the moment I have working and compatible with original SA:MP 0.3.7 client + server. I also achieved a huge perfomance improvement by replacing some code with optimized one (mainly text rendering). I don't have a purpose to monetize this project and compete with SA:MP, just want to provide to the community better experience. I would like to know your opinion on that since I have doubts on releasing source codes (I'll definitely leave original copyrights then). |
It sounds similar to what RW-MP were trying to do, and they had 0 players after 3 releases. The whole endeavour could be a complete waste of time.
But who knows? Maybe you're someone who is super talented and knows everything SA-MP needs to make it better. I have been working on GTA MP mods from the beginning. I've seen things nobody else will ever see.
A lot of the complaints on this forum about bugs and lack of updates are overblown. Some people are OCD and want every tiny little bug fixed, but then 99% of players don't even notice. If SA-MP was a buggy mess, the real result would be that nobody would play it.
I will say that if such a project didn't mispresent the source of the original files, I'm very unlikely to try and shut it down. As long as everyone plays fair there are always ways of working things out. A line has to be drawn at credits being removed, code being obfuscated etc.