13.11.2018, 11:03
I am willing to bump this thread just to clarify something..
The project has begun back in 2014 December when I was living back in the UK on my own, where days were rainy and boring as hell.
I was a few years younger back then (thank you captain obvious) and had a little bit more time. I was unfortunately (or fortunately?) the only developer on that project. I was unable to create the right team to finish off that project and I am saying here the Mapping Team and Modelers Team. My skills back then.. I wouldn't rely on myself a few years back.
Since I got back to my home country (reason behind that was mentioned in the original thread) and found a job as a programmer and learnt a few quick tips that were really great (I am talking here about the programming rules and modular programming) everything just got better. Back when I started The Last of Us project it was just a big file with shit packed all together. Imagine debugging that and finding all the bugs that other players could report. Yeah, screw it.
Everything went to the bin last year, when I have managed to lose latest source file of the project. I made some major changes which I was not able to retrieve back. These changes were a few days work (especially the textdraws/sprites.. Jesus, that was a lot of work). So I didn't want to re-do them and decided to dump the project.
As much as I love The Last of Us game and I have grown up a bit I have decided to re-do the whole project from scratch this year January. Since that time I have started the "Family project" (real-life thing if you know what it is) and TLoU (SA-MP) is somewhere here in the background. The Last of Us (SA-MP) is being constantly updated, and you can see all the new features and changes on my Discord server (you can find it in my description).
As for now, I am the only developer of the project with a single mapper (who's the guy can't be doing mapping on daily basis) and my old fellow friend modeler is coming back up to the team soon.
So I would like to say sorry for what happened back then and I hope that the current version and progress of the project is a quite of a recompensation to you.
The project has begun back in 2014 December when I was living back in the UK on my own, where days were rainy and boring as hell.
I was a few years younger back then (thank you captain obvious) and had a little bit more time. I was unfortunately (or fortunately?) the only developer on that project. I was unable to create the right team to finish off that project and I am saying here the Mapping Team and Modelers Team. My skills back then.. I wouldn't rely on myself a few years back.
Since I got back to my home country (reason behind that was mentioned in the original thread) and found a job as a programmer and learnt a few quick tips that were really great (I am talking here about the programming rules and modular programming) everything just got better. Back when I started The Last of Us project it was just a big file with shit packed all together. Imagine debugging that and finding all the bugs that other players could report. Yeah, screw it.
Everything went to the bin last year, when I have managed to lose latest source file of the project. I made some major changes which I was not able to retrieve back. These changes were a few days work (especially the textdraws/sprites.. Jesus, that was a lot of work). So I didn't want to re-do them and decided to dump the project.
As much as I love The Last of Us game and I have grown up a bit I have decided to re-do the whole project from scratch this year January. Since that time I have started the "Family project" (real-life thing if you know what it is) and TLoU (SA-MP) is somewhere here in the background. The Last of Us (SA-MP) is being constantly updated, and you can see all the new features and changes on my Discord server (you can find it in my description).
As for now, I am the only developer of the project with a single mapper (who's the guy can't be doing mapping on daily basis) and my old fellow friend modeler is coming back up to the team soon.
So I would like to say sorry for what happened back then and I hope that the current version and progress of the project is a quite of a recompensation to you.