10.11.2018, 10:00
becuse you are checking if(IsPlayerInAnyVehicle(playerid))
and it will return false if player isnt in vehicle and its out side of vehicle
just do this
and it will return false if player isnt in vehicle and its out side of vehicle
just do this
PHP Code:
CMD:lock(playerid, params[])
{
static
id = -1;
if (!IsPlayerInAnyVehicle(playerid) && (id = (House_Inside(playerid) == -1) ? (House_Nearest(playerid)) : (House_Inside(playerid))) != -1 && House_IsOwner(playerid, id))
{
if (!HouseData[id][houseLocked])
{
HouseData[id][houseLocked] = true;
House_Save(id);
SendClientMessage(playerid, COLOR_WHITE, "You have locked your house.");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
else
{
HouseData[id][houseLocked] = false;
House_Save(id);
SendClientMessage(playerid, COLOR_WHITE, "You have unlocked your house");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
}
else if (!IsPlayerInAnyVehicle(playerid) && (id = (Business_Inside(playerid) == -1) ? (Business_Nearest(playerid)) : (Business_Inside(playerid))) != -1)
{
if (Business_IsOwner(playerid, id))
{
if (!BusinessData[id][bizLocked])
{
BusinessData[id][bizLocked] = true;
Business_Refresh(id);
Business_Save(id);
SendClientMessage(playerid, COLOR_WHITE, "You have locked your business.");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
else
{
BusinessData[id][bizLocked] = false;
Business_Refresh(id);
Business_Save(id);
SendClientMessage(playerid, COLOR_WHITE, "You have unlocked your business");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
}
}
else if (!IsPlayerInAnyVehicle(playerid) && (id = (Entrance_Inside(playerid) == -1) ? (Entrance_Nearest(playerid)) : (Entrance_Inside(playerid))) != -1)
{
if (strlen(EntranceData[id][entrancePass]))
{
Dialog_Show(playerid, EntrancePass, DIALOG_STYLE_INPUT, "Entrance Pass", "Please enter the password for this entrance:", "Submit", "Cancel");
}
}
else if ((id = Car_Nearest(playerid)) != -1)
{
static
engine,
lights,
alarm,
doors,
bonnet,
boot,
objective;
GetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, doors, bonnet, boot, objective);
if (Car_IsOwner(playerid, id) || (PlayerData[playerid][pFaction] != -1 && CarData[id][carFaction] == GetFactionType(playerid)))
{
if (!CarData[id][carLocked])
{
CarData[id][carLocked] = true;
Car_Save(id);
SendClientMessage(playerid, COLOR_GREY, "Your Vehicle is now locked.");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 1, bonnet, boot, objective);
}
else
{
CarData[id][carLocked] = false;
Car_Save(id);
SendClientMessage(playerid, COLOR_GREY, "Your vehicle is now unlocked.");
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
SetVehicleParamsEx(CarData[id][carVehicle], engine, lights, alarm, 0, bonnet, boot, objective);
}
}
}
else SendErrorMessage(playerid, "You are not in range of anything you can lock.");
return 1;
}